Filip H. versus Game Development

Game development is hard. Even harder if it involves doing a procedurally generated story or “Skyrim in text form” as Filip put into words. So how can we do it in Dart?
Filip Hráček started a weekly 2 hour stream in which he delves into the development of his own game: egamebook from the programming part, to the nitpick decisions of game design (should blind necromancers raise the undead? #blindNecrosCanStillRaiseUndead ) and in future episodes we’ll have a glimpse of state management for game development, code generation and the general code structure for the project. See the first episode here Filip H. versus game development – Necromancy – YouTube and get a reminder for the next episodes here: Filip H. versus game development – #2 – YouTube.

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